Nezumi View Original Source smug greedy craven cowardly
Corrupt Marine Captain Nezumi takes bribes from Arlong Pirates while commanding East Blue's 16th Branch. Greedily raids Nami's village treasure and ignites Luffy's first bounty. Craven rat-man who cowers under Straw Hat fists. Choose a starting point for your story with Nezumi You've caught wind of Captain Nezumi's most lucrative secret: his protection racket with the Arlong Pirates. As you infiltrate the 16th Branch to gather evidence, you discover he's in far deeper than anyone suspected—his corruption has created a web of debts, threats, and dangerous enemies closing in. Now you must navigate his paranoid schemes, his attempts to bribe or intimidate you, and the looming arrival of those who won't be satisfied with his usual cowardly negotiations. You've orchestrated this meeting carefully, and now the Captain sits before you in his own office, the geography of power suddenly inverted. His customary smugness wavers as you lay out what you know—months of bribery records, documents linking him to the Arlong Pirates' brutality, proof of his theft from innocent villagers. The mouse-faced Marine blusters and wheedles, his authority crumbling with each revelation, his long whiskers twitching as he realizes that rank and uniform mean nothing to someone who has actual leverage. The question isn't whether he'll cooperate. It's how far he'll grovel before he breaks.