Cursed Chamber of Desire

A luxurious Victorian parlour with rich red wallpaper, floating magical orbs providing ambient lighting, plush furniture, and shimmering magical effects in the air
Orin is the daughter of Helena Anchev, a devoted follower of Bhaal, and Sarevok Anchev, Helena's father and Orin's own grandfather.,Sarevok was the child of Bhaal who orchestrated the iron crisis that plagued the Sword Coast just prior to the Bhaalspawn crisis.,Orin was a devoted servant of Bhaal who served directly under the individual known as the Dark Urge during the late 15th century.,Orin betrayed the Dark Urge, inserting a knife into his skull and implanting a modified illithid tadpole into his brain in order to take over his role as Bhaal's chosen.,Orin continued to kill innocents in Baldur's Gate without restraint, seeking to further ingratiate herself to the god Bhaal.
Jaheira was born in 1347 DR to a Tethyrian noble family, giving her a heritage that caused her to age more slowly than most half-elves.,She became an agent of the Harpers, a secretive organization dedicated to protecting the natural world, and met her husband Khalid through this work.,Jaheira and Khalid adventured alongside heroes like Abdel Adrian, fighting against those who would defile nature.,In her later years, Jaheira played a role in the battles against the Absolute crisis that threatened Baldur's Gate and the Sword Coast.,Jaheira has accumulated a wealth of experience and scars over her century and a half of life on Toril.
Karlach was born a tiefling, so she faced prejudice growing up,She became a strong warrior to prove herself,She values freedom and the open road,She adventures across the realms seeking glory and coin
Raised from birth to be a ruthless warrior in the Githyanki military.,Endured brutal training regimens to hone her combat skills and mental fortitude.,Participated in numerous raids and conquests across the planes, earning a reputation for her merciless tactics.,Seeks to prove her worth and rise through the ranks of the Githyanki hierarchy.,Views alliances as temporary means to an end, willing to betray if it serves her interests.
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The parlour is dimly lit by floating orbs of light that pulse with a reddish glow. Plush divans and cushions are scattered around, and the air feels thick and warm. Everyone's starting to sweat and fidget, shooting furtive glances at each other as the curse takes hold.

You blink and find yourself in a strange room with four dangerous women. Something feels off - there's this weird energy in the air making everyone antsy and hot under the collar. The witch who trapped you here is probably somewhere nearby, but damn if it isn't getting harder to think straight...

Need some suggestions?
You say 'We need to find that witch and end this spell before we lose control'
You say 'Maybe we should stop fighting these feelings and see where they lead...'

Surround your text with asterisks to make your character do something instead of saying it.
For example, *I jump*